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FANTASY CAMP LEAGUE PLAYING RULES

In order to make each tournament a safe and enjoyable experience, minor rule changes will be employed. We WILL play the game of baseball except for the following changes which will reduce the potential for injuries. These rule changes are subject to change for a given tournament or game provided both managers agree to the changes with the umpires beforehand.

1. STEALING: No stealing of bases at all if the pitcher goes from the stretch. If the pitcher goes from a full wind-up, you can steal. Under NO circumstances may you steal home.

2. LEAD OFFS: You may only lead off to the cutout of each base before the pitch is delivered. Even though there is no stealing when the pitcher is in the stretch, you are still susceptible to a pick-off move by the pitcher. In addition, a throw to an occupied base by the catcher can result in a force out. In other words, a runner must beat the catcher's throw to the base - it is NOT a tag play.

2006 UPDATE :
If there is an overthrow on an attempted pick-off play from the CATCHER, the runner occupying the base that was thrown to must go back and tag up before advancing. ALL OTHER runners may advance without retagging their bases.
If there is an overthrow on an attempted pick-off play from the PITCHER, the runner may advance without tagging.

3. PASSED BALLS / WILD PITCHES: No advance will be allowed on a passed ball or a wild pitch. The two exceptions to this rule are as follows:

a) Runner(s) attempt a legitimate steal as outlined in Rule #1 above. In this case, the runner(s) must have begun the attempted steal before the pitch crossed the home plate area.

b) Dropped third strikes are scored per normal baseball rules.

4. FREE SUBSTITUTION OF PLAYERS: Any player can sub for another at any time on defense. Players can go in and out at any fielding position at will.

5. FULL BATTING ORDER: All players on the team will hit, not just the nine currently in the field.

6. TIME LIMIT: No new inning can begin after the two hour and 45 minute time limit.

7. COURTESY RUNNERS: A courtesy runner may be employed at any time once a batter reaches base. The courtesy runner should be the batter who made the last out who does not also require a courtesy runner.

8. WOOD BATS: Wood bats will be used in the league. Exceptions are men 60 and over and any ladies who choose to use metal bats. The league will furnish each team with a few wood bats. As these break, the league will replace them. Players are free to buy their own bats from their favorite source. If you borrow a bat that is not a league bat and it breaks during your at bat, you must replace it at the owner's cost.

9. INNINGS PITCHED LIMITATION: No player may pitch more than six (6) innings in any one league game. Six innings is eighteen outs and they DO NOT have to be consecutive outs (i.e. a pitcher may exit the game and re-enter as long as the total number of outs does not exceed 18 while he/she is pitching).

10. SLIDE OR GET OUT OF THE WAY: In order to avoid injury, we will enforce the rule that base-runners need to slide or get out of the way if there are plays at the base they are attempting to advance to. For example, if you are the runner at first and a ground ball is hit which results in a play at second base, you, the runner, must slide into the base or peel off toward the outfield so the fielder may attempt to turn a double play if they so wish. Even if a double play is not in order, the goal is to prevent unnecessary collisions resulting in injury.

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